Star Trek: Infinite Review
She cannae take it, Captain!
Star Trek: Infinite does a great job of capturing the look and feel of Star Trek, but those enticing bones splinter under the weight of its bugs and glitches. Each Major Power feels distinct, Mission Trees add choices and story elements to encourage you to roleplay your faction a certain way, and the consistent date and map set-up provides room for experimentation and familiarity in each new run. But that doesn’t matter much if none of it works properly. I have yet to play a single game where I haven’t encountered a backbreaking bug that either halts my progress entirely or cuts me out of fundamental features, whether that’s integrating another civilization into my own or simply building my ships. The end result often feels a lot more like The Original Series than The Next Generation. You can see the promise here, but it’s held back by so many problems that it can be hard to enjoy. Maybe these issues will get patched and sorted out with time, but right now this is a journey into the unknown you’re better off avoiding.
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